Product Design Engineer · Berlin

I design and buildsoftware that feelsobvious.

I’m a one-person design-and-engineering team building fast, keyboard-first tools for developers. From the first sketch to the shipped binary — same hands, no handoffs.

Selected work
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8 yrs
Designing & building
40+
Teams using Atlas UI
4
Products shipped solo
Keyboard shortcuts

How I work

A few principles that decide what I build and how it ends up feeling.

01

Design and code are one job

I don’t throw mockups over a wall. The same hands draw the interface and build it, so the details survive contact with reality.

02

Keyboard-first, always

The fastest interface is the one you never reach for the mouse to use. I design for muscle memory before I design for the cursor.

03

Ship weekly, learn faster

Working software beats a perfect plan. I cut scope hard, get it in front of people, and let real use redraw the roadmap.

Selected work

For eight years I’ve sat in the seam between design and engineering — close enough to both that the handoff disappears.

I started as a frontend engineer who kept redrawing the mockups, then as a designer who kept opening the code. Now I build the whole thing: developer tools that respect your attention, move at the speed of thought, and look like someone cared. Currently taking on a small number of product partnerships.

Let’s build something →